The VG27AQ can only strobe down to a minimum of 84 Hz... at least without enabling ELMB. I keep hoping that someday we'll see a 60 Hz single strobing mode on a monitor, but there seems to be an industry-wide resistance to allowing users to see clear motion at 60 Hz. The TV guys seemed to have missed that memo and have been offering Clear-Motion modes for years now.
ASUS maintains a consistent 27% duty cycle for all refresh rates, meaning that as the frametime gets longer, the strobe duration must increase. At 165 Hz, the backlight is only pulsed for 1.6 ms, but at 85 Hz, to maintain the same brightness, the pulse has to last longer, at 3.2 ms. Longer pulse durations lead to more sample-and-hold motion blur, but maintaining the same screen brightness with a fixed pulse duration is a harder problem to solve, which I'll get into later when talking about ELMB. Max brightness is good for a pulsed display at 190 nits, and the screen maintains its typical 1100:1 contrast ratio. Good stuff here.
I was curious how, when strobing, the VG27AQ would adjust the brightness... secretly hoping that lowering the brightness setting would decrease the pulse duration. But looking at this animation, adjusting the OSD brightness only decreases the backlight brightness, with no effect on duration.
This animation is just to verify that the strobe is timed correctly at the various refresh rates. 165 Hz is strobed appropriately at 6.06 ms, 144 Hz at 6.94 ms, and so on. The ASUS has no issues here.
On these strobing pursuit photos of the BlurBuster alien, look closely at his eyes at 85 Hz vs 165 Hz. That's a 3.2 ms vs a 1.6 ms strobe duration. Shorter strobes are better for clarity. The VG27AQ looks OK-ish here, but the IPS transitions linger for too long. I can make out four or five remnant images still lingering around. The 24GM79G TN panel is quite a bit clearer.
These next shots are detailed pursuit images of the top, middle, and bottom of the VG27AQ's screen during 165 Hz strobing. On the left, we have TestUFO's strobe crosstalk test running at 1200 pixels per second, and on the right, my Frog Pursuit UE4 build running a bit faster at 1440 pixels per second.
If we assume that some amount of strobe crosstalk (double images due to slow pixel response times) is inevitable, an ideal strobe would be timed to present the cleanest part of the image smack dab in the center of the screen, and the VG27AQ does well here: both the UFO and frogs look relatively clean in the "Middle" images. The top and bottom of the screen are pretty sloppy in comparison.
But why are the top and bottom so bad? Notice the vertical lines in both sets of images. These are aligned specifically to show the state of the pixel transition when the backlight is strobed. ASUS begins the strobe about 1.4 ms after the LCD starts refreshing, so the top of the screen catches both the rise and fall of the LCD. The same thing happens at the bottom of the screen.
To see this a bit clearer, take a look at this next animation. The magenta pulses show what our eyes see when the screen is strobed, but I've overlayed in blue what the LCD is actually doing in the dark. This particular transition is the same transition that's visible in my Frog Pursuit shots: a single pixel white line on a dark gray (RGB 64) background.
Here you can see that both the top and bottom of the screen are catching the rise and fall of the LCD, so we get double images... actually many more due to the long slow LCD decay; I count four trailing images still visible in Frog Pursuit shots above.
You can lower the refresh rate to clean the crosstalk up a bit at the bottom of the panel, but with no option to adjust the phase of the pulse, the top of the screen continues to look pretty bad.
ASUS is the first manufacturer to implement a backlight strobing mode together with adaptive refresh, and I've got to give them credit for combining these techniques. The idea here is not new; Mark Rejhon, creator of BlurBusters, invented a way back in 2013 to combine these without massive flickering at low framerates. But ASUS opted to go a different and much worse direction.
To produce this animation, I turned ELMB and adaptive sync on simultaneously and measured the backlight response in 10 Hz increments from 160 Hz all the way down to 10 Hz. I'm only presenting 160 Hz to 80 Hz here because below that this cycle just repeats, doubling the strobing for each halving of the framerate.
You can see that the VG27AQ keeps a fixed initial pulse of around 2.2 ms, but then, as the framerate starts decreasing, meaning the frametimes are going up, in order to maintain the same brightness, ASUS adds in a variable length high frequency PWM flicker starting at around 4.3 ms. Don't worry so much about the high frequency, that's invisible to the eye, but this essentially turns into a double strobe. A double strobe that's happening all the time!
And because this cycle just repeats under 80 Hz, you now get quadruple strobing. And under 40 Hz, it octuple strobes! Strobing multiple times during a single frame is worse than not strobing at all, so I have no idea what ASUS was thinking with their ELMB implementation.
So how does it look in motion? Take a look at this pursuit photo where I've limited the frame rate to 120 FPS while ELMB-Sync is active:
The double strobing is bad enough, but because the primary pulse is out of sync with the frame rate, when eye-tracking, the image you see cyclically shifts position:
Don't purchase the ASUS VG27AQ for its ELMB Sync feature.