But before we get into adaptive-sync strobing, let's start with plain old fixed refresh rate strobing. The VG279QM can only strobe at four refresh rates: 120, 144, 240, and 280 Hz. ASUS maintains the same brightness for each refresh rate by using a fixed 30% duty cycle for the backlight. That leads to an impressively short 1.1 ms pulse when strobing at 280 Hz. Shorter pulse durations lead to less motion blur. A majority of a CRT's phosphor glow, for instance, is over in only 0.5 ms.
One complaint a lot of people have with strobing modes is the reduction in brightness. The VG279QM can hit almost 200 nits during strobing, which is brighter than what I use for non-strobing modes! And it does this while taking no contrast ratio penalty.
No adjustment of the pulse duration or of the strobe phase is offered.
ASUS also doesn't allow strobing at 60 Hz, something essential for any display claiming superiority over the mighty CRT. I was tempted to rant about this like I've done in pretty much all my other reviews, but ASUS didn't put much care into these strobing modes, so I suspect the result would have been lousy.
More on that soon.
If you find 200 nits is too bright during strobing, you can reduce this down to 106 nits without affecting the contrast ratio.
I was curious how, when strobing, the VG279QM would adjust the brightness... secretly hoping that lowering the brightness setting would decrease the pulse duration. But looking at this animation, adjusting the OSD brightness only decreases the backlight brightness, with no effect on duration.
This animation is just to verify that the strobe is timed correctly at the various refresh rates. 280 Hz is strobed appropriately at 3.57 ms, 240 Hz at 4.17 ms, and so on. The ASUS has no issues here.
One thing I haven't mentioned yet is that when enabling strobing on the VG279QM, ASUS blocks us from adjusting the overdrive setting. This happens in both ELMB and ELMB-Sync modes, and it's a huge problem for this monitor. ASUS opts for what looks like OD 80. That might be OK for strobing at the higher refresh rates, but it makes 144 Hz and 120 Hz strobing unusable due to the massive and unnecessary overshoot. It also has implications for ELMB-Sync's usefulness, which I'll touch on later.
Take a look at these Frog Pursuit shots:
At 280 Hz, that 1.1 ms pulse duration is paying dividends. Compare it with the CRT shot. You can see the one-pixel wide pupils on the frogs! There's still a significant amount of strobe crosstalk, where we can see multiple copies of everything, but it's not terrible. 240 Hz is roughly similar, but look at the RGB traffic light for RGB 191. You can see the overshoot starting to creep in even at this high refresh rate.
200+ Hz strobing may be a bit too much even for a fast LCD, so I was looking forward to using a lower refresh rate to allow the pixels more time to transition before the strobe, but without the ability to reduce the overdrive mode at 144 and 120 Hz to something more reasonable, these lower refresh rates are awash in incredibly distracting inverse ghosting.
On the 120 Hz shot, don't worry about the grotesque looking after-images in-between the frogs. LCDs subject to rapidly oscillating drive levels can develop temporary image retention, and any sort of panning test pattern can induce it. The high overdrive exacerbates this. It subsided in about twenty minutes.
Please, ASUS, allow us to turn off the overdrive for strobing modes!
These TestUFO shots, also running at 1440 pixels per second, show the same potential of this super-fast LCD (could be amazing without the overdrive at 120 Hz) and the same problems.
These next shots are detailed pursuit images of the top, middle, and bottom of the VG279QM's screen during 280 Hz strobing. On the left, we have TestUFO running at 1440 pixels per second, and on the right, my Frog Pursuit UE4 build panning at the same speed.
Confusingly, the UFO is panning to the right, and my frogs are going left. They might crash! At 280 Hz, some amount of strobe crosstalk is inevitable; even this fast LCD isn't fast enough. This manifests as double or triple (or quadruple) images instead of one clean image, like a CRT, and these images change depending on their vertical location on the screen.
One of the best ways to see this strobe crosstalk in action is with a single pixel white line panning across a dark gray background. Take a look at the left hand side of my Frog Pursuit shots. These are aligned specifically to show the state of the pixel transition when the backlight is strobed. In this situation, whether or not you have strobing enabled, you're asking each pixel to rise to white on one frame and then immediately fall to gray on the next. And because the display refreshes from top to bottom, the top pixels have a head start on the bottom pixels. When and how long the manufacturers decide to strobe will determine the crosstalk you see on screen.
I wanted to capture this with my photodiode, so I set up 280 Hz strobing and measured the gray-to-white-to-gray response at seven different vertical locations on the monitor, from the very top to the very bottom. Here is the result:
The magenta pulses show what our eyes see when the screen is strobed, but to see what's happening "in the dark," I've overlaid the non-strobed pixel transition in blue, which travels down the screen in a wave as the screen transitions from top to bottom. The backlight strobes "catch" and illuminate various parts of the LCD transition.
But you can see that for the VG279QM, both the top and bottom of the screen are catching the rise and fall of the LCD transition that's happening in the dark, so our eyes see two lines! But it's actually not just two images that we see; there are at least three trailing images still visible in Frog Pursuit shots above because of the slow-ish pixel fall time. This is where strobing at a lower refresh rate would come in handy! There'd be more time for the pixels to complete their transitions before the strobe.
Typically, manufacturers try to time the strobe to present the cleanest part of the image (one dominant magenta peak) dead center, but ASUS leaves a little too much of the LCD rise visible in the center of the screen.
High refresh rate LCD strobing is hard! Now that we've seen how fixed-refresh strobing looks, let's move on to adaptive-sync strobing, a feature exclusive to ASUS: ELMB-Sync.
As I mentioned earlier, I was rather harsh about ASUS's implementation of ELMB-Sync on the VG27AQ, calling it "useless." But I wasn't just being grouchy! Getting a working version of backlight strobing + adaptive-sync is the monitor nerd's version of searching for the Holy Grail. ASUS tempted me with the grail, but what I got instead was a used plastic Solo cup with a hole in it. You can read more about why the first version of ELMB-Sync was pointless in my
VG27AQ review.
But I guess I may be a sucker, since I'm here again, talking about ELMB-Sync 2.0. Let's see how it looks:
To start with something positive, ASUS's second go-around with ELMB-Sync is better than their first attempt. They fixed the out-of-sync strobing, so no more cyclically shifting images, but that shouldn't have shipped in a product anyway. We also now get a framerate window, albeit a small window, where ELMB-Sync might have a clarity advantage over non-strobed operation.
Looking at the high refresh rate shots, ELMB-Sync at 280 Hz and 240 Hz does show modest improvements in motion clarity compared to the non-strobed shots from earlier. That window extends down to about 200 Hz, so to say something nice, that's an 80 Hz wide window where we can get clean-ish motion and adaptive sync working simultaneously.
But below 200 Hz, everything starts falling apart. As with ELMB, ASUS doesn't allow us to adjust overdrive while ELMB-Sync is active, so at lower refresh rates, inverse ghosting coupled with essentially no motion clarity improvement make ELMB-Sync look terrible. Check out the 85 Hz shot! If you're playing a game at around this frame rate, you'd be crazy to not just turn off ELMB-Sync and use OD 20. It'll look way better. It's not a good sign that in order to make the monitor perform best, we need to turn off one of its highlight "features."
But why isn't there any clarity benefit? Some of you with a keen eye may have already noticed the odd looking blur of the sync-track. Let's take a closer look at how ASUS is achieving their ELMB-Sync.
This animation was produced by turning on ELMB-Sync and measuring the backlight response in 20 Hz increments from 40 Hz all the way to the VG279QM's max refresh rate of 280 Hz. The yellow line shows the frame time for each refresh rate. The ELMB-Sync pulses are finally timed appropriately, so that's a big improvement!
ASUS has implemented a Devil's Horns type strobe. For each frame, two 0.5 ms primary pulses bracket a high frequency PWM backlight fill. Don't worry about the high frequency here; the average value of the fill is about 30% of the peak pulse brightness.
This strategy partially works for high refresh rates because the effective duty cycle of the Devil's Horns pulse is low, giving us enough dark time to enhance motion clarity. For instance, at 240 Hz the horns last about 2.5 ms out of a total frame duration of 4.2 ms. So our duty cycle is approximately 60 percent.
But this gets worse at lower refresh rates. At 120 Hz, the horns and their interior filling last 6.8 ms out of a frametime of 8.3 ms. Recall from earlier that for fixed-refresh strobing at 120 Hz, the VG279QM's strobe lasts only 2.5 ms, which is actually pretty long. Shorter is better for motion clarity, and ELMB-Sync's effective 120 Hz strobe duration of 6.8 ms is far too long to be of much use!
Below 80 Hz, the VG279QM starts doubling up on the Devil's Horns, which gives a very unusual but also very blurry pursuit photo.
If you look back at the ELMB-Sync pursuit photos, you can see this Devil's Horns strobe shape manifest in the sync-track, but I've pulled a few shots that illustrate this a bit better. Using the same one pixel vertical white line panning at 1440 pixels per second that I talked about in the strobe crosstalk section, these next shots demonstrate how the shape of the backlight pulse can be "seen" in a pursuit photo:
At 280 and 240 Hz, if you squint, you might be fooled into thinking you're seeing a single pulse, but the brighter outside primary pulses are actually pretty easy to spot. At 120 Hz, the Devil's Horns shape is clear, and given how long the pulse lasts, this shows too much horizontal blur to be useful. And check out the 60 Hz shot! The double strobe exactly matches the photodiode response! At these lower refresh rates, ELMB-Sync is worse than not strobing.
I'm honestly stumped why this is a road that ASUS is choosing to go down. Given the two generations of ELMB-Sync technology I've seen, and the meager improvement we're getting with the second version, it may take years before ASUS can do ELMB-Sync properly, but I have serious doubts they understand what they're attempting.
I'll echo my conclusion from the VG27AQ review: don't purchase the VG279QM for its ELMB-Sync feature.